Working at exDream and later on for DeltaEngine as a freelancer, i was primarily part of the team developing the
DeltaEngine game engine.
Developed from the ground up in .NET, a sophisticated build system allowed the deployment of games to all major platforms, including mobile and console.
I worked on the build system, platform support, multimedia playback, input, OpenGL/DirectX graphics, and much more.
Multiple titles have been successfully released using DeltaEngine during my time:
Zombie Party (iPad),
SoulCraft,
Heroes of SoulCraft, and
Arena Wars II.